Interstellar endurance mod update11/21/2023 ![]() ![]() ![]() The surface of almost all ships on Interstellar are very similar to the actual space shuttles from 1986-2016 as you can see below On July this year, I was using photogrametry on some objects from Interstellar :3 (almost all ships were actual miniatures and full size props on the movie), I didn't got the best 3D models, but the textures where very nice. I do know how to model a bit (I used to make lots of stuff for Blitz Sonic 3D on google sketchup, I rigged and fixed textures on FRAGmotion 'O'), and I can do some excellent textures.Īfter 15 or 16 on December, I think I'll have a LOT of time to spare XD, I'll let you know and help you anyway I can. If anyone is willing and able to assist in fixing the Ranger and Lander CoM, CoL balance drop me a PM. but unfortunately I am struggling to find the time to do this balancing work as it is long, laborious, tedius and I had not a lot of success when I last tried a few weeks ago. The other issues around the Ranger and Lander are the main thing that needs to be addressed before I can release an update for 1.2.1. There is a Develop branch in github with modules that work in 1.2.1. ![]() What I'm getting at is I'm thinking of making some patches to update it, but if the plugins are broken, not much I can do (except strip the modules I guess). My guess is at least the hab restrictor does. Out of curiosity, how is this different than Porkjet's hab restrictor module?Īlso, what all do the plugins do - do you know off hand if they at least load in 1.2.1 (not asking for an update, quite the opposite in fact)? I'm not at the right computer at the moment to test. ![]()
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